DarkRider's Dimension

Home of the Rider's Oblivion Mods!

Log

27.May.2009: Summer on the Horizon!

DarkRider Posted by DarkRider at 10:27 AM on May 27, 2009

Hail and Fair Greetings Blades Fans!

Thought I would take a few minutes to update my log here since my last entry is a bit outdated. big grin




Arthmoor finished his BETA testing in record time I'd say. The reuinion with the RST core was a bit strange for me. It was a bit like coming home after you've been on vacation with a house sitter watching your house. You wander through room to room wondering what they did and what they touched. Even though you trust this person and asked them to stay in your house...it still feels like an invasion! LOL


Arthmoor's invasion was a welcome one, he tweaked some things that needed fine tuning and he managed to ferret out all of the things I made notes to fix, but forgot to come back to. The mod is a perfect canvas for implementing phase 02.


Phase 02 has caught me a bit offguard. I was feeling a bit, scattered, like I didn't know where to start. So I was dropping NPCs in and framing quests, and adding creatures all at the same time and feeling very chaotic. Not really my style and I was worried that such a frenzy will leave me open for more mistakes.


So, I sent a PM to me questbuilding mentor, Lingwei, who taught me everything I know about questbuilding. He loaned me some sound advice, in short, start from the beginning and go from there so the natural progression of the story can keep things moving on track. So, I'm going to refocus my efforts here. Today I will be adding the non-quest NPCs who mostly use generic AI packs. It might take a couple days. Once non quest NPCs are added, I'll finish adding creatures. Then I will return to my quest building, starting from the beginning and I will add quest NPCs as I go. This is a solid plan and one that I think will lead to a speedy release.


The voice work for RST has begun in earnest. I posted an open casting call to any interested parties in the community. Some are downloading the script for curiousity sake, but I hope to aquire some new talent from it. There are a few core folks cast already, but a few more would be nice to round out the cast and lighten the load a bit for those who are already cast in several parts. oh my


I am concerned about how quickly time is moving, I'm hoping still for a summer release, but June is nearly here already. It's amazing how quickly time flies when you don't want it to! Though I work hours on end in the CS, at times it feels like I'm running in place for some reason. Perhaps with my new plan of attack I can start making more sure progress.


I will post a new log entry again soon, until then, happy modding!

Cheers,

DarkRider


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