DarkRider's Dimension

Home of the Rider's Oblivion Mods!

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27.May.2009: Summer on the Horizon!

DarkRider Posted by DarkRider at 10:27 AM on May 27, 2009 Comments comments (0)

Hail and Fair Greetings Blades Fans!

Thought I would take a few minutes to update my log here since my last entry is a bit outdated. big grin




Arthmoor finished his BETA testing in record time I'd say. The reuinion with the RST core was a bit strange for me. It was a bit like coming home after you've been on vacation with a house sitter watching your house. You wander through room to room wondering what they did and what they touched. Even though you trust this person and asked them to stay in your house...it still feels like an invasion! LOL


Arthmoor's invasion was a welcome one, he tweaked some things that needed fine tuning and he managed to ferret out all of the things I made notes to fix, but forgot to come back to. The mod is a perfect canvas for implementing phase 02.


Phase 02 has caught me a bit offguard. I was feeling a bit, scattered, like I didn't know where to start. So I was dropping NPCs in and framing quests, and adding creatures all at the same time and feeling very chaotic. Not really my style and I was worried that such a frenzy will leave me open for more mistakes.


So, I sent a PM to me questbuilding mentor, Lingwei, who taught me everything I know about questbuilding. He loaned me some sound advice, in short, start from the beginning and go from there so the natural progression of the story can keep things moving on track. So, I'm going to refocus my efforts here. Today I will be adding the non-quest NPCs who mostly use generic AI packs. It might take a couple days. Once non quest NPCs are added, I'll finish adding creatures. Then I will return to my quest building, starting from the beginning and I will add quest NPCs as I go. This is a solid plan and one that I think will lead to a speedy release.


The voice work for RST has begun in earnest. I posted an open casting call to any interested parties in the community. Some are downloading the script for curiousity sake, but I hope to aquire some new talent from it. There are a few core folks cast already, but a few more would be nice to round out the cast and lighten the load a bit for those who are already cast in several parts. oh my


I am concerned about how quickly time is moving, I'm hoping still for a summer release, but June is nearly here already. It's amazing how quickly time flies when you don't want it to! Though I work hours on end in the CS, at times it feels like I'm running in place for some reason. Perhaps with my new plan of attack I can start making more sure progress.


I will post a new log entry again soon, until then, happy modding!

Cheers,

DarkRider


17.May.2009: The Mighty Pen!

DarkRider Posted by DarkRider at 02:23 PM on May 17, 2009 Comments comments (0)

Hail and Fair Greetings Blades Fans!




Arthmoor has nearly finished his phase 01 testing, much to my relief he's had only good things to say and reports no major issues. There is a bit of a color issue with the Gothcorga cave textures changing under torchlight, but JDFan is working to correct this.


Phase 02 is going very quickly, WhoGuru and I have now completed about 80% of the main dialogue writing. There will undoubtedly be some dialogue added on the fly in the quest input stage, but we are attempting to write out as much as possible before that part of the work begins, Right now, the dialogue is divided into chapters based on quest. When I begin inputting quests, WhoGuru will be dividing the lines into character scripts for the various character roles.


Each performer for RST will be asked to complete at least 2 scripts, one character script and one generic dialogue script. This is because the Sancre Tor Blades and the people added by RST will not use any stock vanilla dialogue. They have several new rumors and bits of idle dialogue to bring some fresh sounds to Cyrodiil!!!


Getting all of the dialogue voiced will be a challenge, I will be relying heavily upon the brilliant voice actors in this community to see it through. While not every part has hundreds of lines, there are many parts with a few lines and all will need to be voice acted. I have established a forum here on the Dimension again. Those of you who have been around may recall that the Dimension once had a forum before TESA. This forum however, is for the RST Voice Actors only. It's a place where the VAs for RST can hone the craft out of the eye of the public. I don't want any surprises being spoiled!


I've added some new images to the gallery and if you haven't seen the teaser video yet be sure to stop by the videos section for a Dimension Exclusive! The next long video is in the works and you should see that released on YouTube in the next couple weeks here.


I think within a few weeks here we could see a BETA Release for phase 02! Keep your fingers crossed that all continues to go smoothly!!


Cheers!

DarkRider

11.May.09: Children in a Childless World

DarkRider Posted by DarkRider at 06:09 PM on May 11, 2009 Comments comments (0)

Hail Blades Fans,

A recent topic on the BGS forums discussing children in mods has prompted me to address my stance on this issue as it relates to RST. While Reclaiming Sancre Tor does not add children to every town, it does add a few children to the new locations it offers. Whenever handling the issue of child portrayals in video games that allow violence against them, people tend to get a bit defensive. So before I explain how RST deals with children in a violent environment, let me make one thing clear first.


I personally do not condone violence, abuse, nor neglect of children real/or imaginary in any way.


I am also not opening up a debate here, each of you is free to feel however you wish about this subject; there was a decision to be made on the issue and I made it. My only aim in sharing is to explain "how" RST handles this issue and to give folks an informed platform before they should download and try it out.


Now, to start with, the children in RST are aged at about 12-13+ they are not extremely young children. I didn't want to attempt having toddlers or very young children running about when there are players with itchy weapons and a desire to find out if they "can kill one...". Such little defenseless ones you will not find. What you will find are young adolescents.


For testing purposes, I created a young NPC called Billy:


Now if you look closely at the image here you will notice Billy does not have the usual Oblivion "Essential" icon when targeted. That's because Billy and the other children of RST are not essential. They can be harmed, and yes, even killed.


I hear a lynch mob forming...before any of you check out, let me explain. The children in RST are not essential because essential children break immersion, which is something I've struggled to enhance in every aspect of RST. However, that's not to say that harming/killing children in RST will be easy or in any way enjoyable.


In RST the children are watched over and protected by the Nine Divines. If you strike, shoot, or otherwise attack a child, a warning will appear.



"The Gods Protect Children and See That the Wicked are Punished." What does that mean? As Billy scampers off to safety, you'll discover what that means.



Instantly, a Legion Officer appears on the scene, he's a might confused by his own sudden appearance but he can peg a child abuser pretty quickly. The fine for harming a child in RST is substantial, at least 1 million gold pieces. This price is set by the Gods which is why it's so extreme; they want to make sure that people who harm children get their just desserts and can't just barter their way out of punishment. You will have to serve your time, which of course equals reductions in your stats.


Now, I know what you're thinking, there are ways around this...I've thought of that too. If a cheater uses the console command "kill" to kill a child, the child has a contingency clause in their scripting that resurrects them. You cheat, I cheat.


Ranged assaults will still summon the Legion Officer to bust you, so don't think that will save you and give you some stealthy child whacking pleasure either.


Also, you would be advised to remember that jail-able infractions will weigh on your position in the Blades Faction as well.


So, in the short, yes the children of RST can be harmed, but doing so will prove to be neither fun, nor anything anyone will want to persist in doing. I would not recommend it, the gods will see you no matter where you are, and whisk the Legionnaire in to save the child instantly.


Cheers!

DarkRider

27.April.09: Phase 01 Completed!

DarkRider Posted by DarkRider at 01:57 PM on April 28, 2009 Comments comments (1)

Hail and fair Greetings Blades Fans!

After more than a year of toiling in the CS, RST has finally reached a major milestone in her development, the end of phase 01!!!




This phase consisted of 4 new worldspaces, 105 interior cells, 79 NPCs, 10 unique ingredient plants, 14 unique creatures, 15 unique weapons, 40 unique books, 6 full sets of unique armor, 4 unique shields, and more! Just a fantastic collection of things to give players a full gaming experience!


What remains for phase 02 is to create the remaining NPCs, implement quests and record dialogue, then it will be ready for its second round of BETA testing. Some may think I'm being overly cautious with so much testing, but I really want to make sure that I've done my job well and that when she releases, it's not into a fanfare of bug reports.


It's very promising to see the community's excitement bolster just knowing that RST is being tested. It confirms what I have long suspected, that there are fans of RST, they're just quietly and impatiently waiting for her arrival. There have been times throughout this year that I wasn't sure anyone was still with me, but all I had to do was ask and there would be some loyal fan who would reply and say "I'm still here, I'm still watching". That, I think is the essence of the Blades. Despite the current events of the Empire, they are still there and still watching.


I will post again when I've made some more progress, without pictures to offer, I'll be sure to post regular updates to the progress bars!


Cheers!

DarkRider

03.April.2009: Nearing BETA 01

DarkRider Posted by DarkRider at 01:44 PM on April 03, 2009 Comments comments (0)

Hail and Fair Greetings Blades Fans!


Time for a brief update! Things have been moving right along for RST of late. Aside from the small hiccup while I moved to a new house, the end of Phase 01 is in sight. I'm looking forward to sending the cleaned .esp off to testing. Arthmoor is joining the project as Revision Specialist. He will be going through the entire build clening up loose seams, floating objects, and pathgrids. His keen eye will be an asset to RST having a flawless release. While he is going over things I will be delving into finishing Phase 02. All of the quests are planned out, and a good portion of dialogue is written. I'm hoping this phase goes much faster!


Latest Screenshot!




"The Crossing" This screen was shot by WhoGuru in Tuatha Danan


We're at the 95% completion mark for Phase 01. I have finished up the Mysterious cabin, along with all of it's unique goodies, and I am currently working on a sewer based mini dungeon that is part of RST's Main Quest. I'll finish that within the next hour or so and will be moving on to tie up loose ends elsewhere. My apprentice turned dungeon master, WhoGuru, has completed the dungeon for Tuatha Danan and added some finishing touches to the exterior island. This is going to be a favorite locale for screenshot hounds! In game players will want to make the most of their time there, once you have left Tuatha Danan there is no returning!


If all goes well, I hope to update again in about a week or so to announce the end of Phase 01. Keep your eyes on this one, Blades Fans, it won't be much longer now!


Happy Modding!

DarkRider




15.March.2009: Raising the Bar

DarkRider Posted by DarkRider at 04:15 PM on March 15, 2009 Comments comments (1)

Hail and Fair Greetings Blades Fans!


Time for another log entry, not quite a month between them these days. Last night I was reading through the first [WIPz] thread ever posted for Reclaiming Sancre Tor on the BGS forum. It's funny that at the time I had been cleaning up the Sancre Tor interior and things were going so smoothly, I actually boast in the old thread that RST would release in only a few months. At the time though, my vision for RST was a much narrower field. In the beginning, my goal was a basic interior/exterior clean up on Sancre Tor, with maybe a couple small quests for fun. Over time, the scope widened to include a major mutifaceted main quest, multiple side quests, minigames, dungeons, etc. The broadening scope is the reason the whole thing is taking so long. I think when it does release, people will be surprised by how quickly it was released considering all that it adds to the game. I am easily rivaling Shivering Isles now for new content!


In my hidden project forum on TESA I actually have a progress report with multiple progress bars showing the varying levels of completion. So many of those bars are at the 100% mark now the release of RST is becoming visible on the horizon. I would say the first phase is at about 92% completion. Once that reaches 100% the whole mod will be to the 80% mark and I might actually post a public progress bar. For now though, I've kept those private to limit the pressure. I've been a little concerned of late that interest in RST seems to be waning on the forums. I don't see quite as many folks visiting the threads or the site; only one or two regulars after this last update. Not sure what I can do differently to keep folks interested, I'm hoping that RST's fans fall into the silent majority and that the quiet is not a sign that there's not much interest out here.


Many of you have heard by now that AlienSlof has left the community once more. I have always had a soft spot for her because Slof's horses were my baptism into the modding community. I was so pleased and honored that she was joining RST to finish my armor concepts. It seems however that in leaving the community, Slof has left me as well. There's been nothing but silence on her end to my messages. It's a bit disappointing. Even if she just didn't have it in her to continue modding, which is certainly understandable, I had hoped to hear from her. I thought we had at least a mutual respect for one another, if not a budding friendship. I hold no ill will against her, I hope she finds peace and happiness in whatever way she can. I will continue to appreciate those mods of hers that are in my personal load order, and the horse textures she granted permission for use in RST. So, I am once again in need of an armor modeler/texturer. At this juncture I'm a bit concerned that RST's release will be delayed as the 2 armors still needing modeling are the most important and can't be omitted.


Onto the pictures! These pics come from Tir Asleigh. After moving the exterior to make RST compatible with the UL mods, I did a bit more interior work on Tir Asleigh. I'm most proud of the windows where the player can look out at the cavern and creatures living outside the sunken city!




I'm pleased to say TirAsleigh is at 100% completion for phase 01. The pathing, minigame, and interiors are all complete, a few of the characters and creatures are also in place. It's quite an effective scare level, I think you will all enjoy exploring it in all it's creepy wonder. HeyYou is busy finishing the Gothcorga dungeon WillieSea began a few months back, and WhoGuru is midway through the Tuatha Danan dungeon already, having finished Tir Asleigh. I'm pleased to say the dungeons are soon to be completed and will account for most of what's left. I'm working my way through the remaining interiors for Sancre Tor and also need to finish Mor Dradig's dungeon level and a few minor locations; it's winding down. When RST releases all things RST will be leaving the Dimension except for a couple mentions. It will have it's own release site where folks can find all of my related downloads, resource packs, crew bios, and the RST Wiki which contains a detailed walkthrough for the mod. The space here will be reserved for whatever my next current project is. I'm hoping to move on to the Silent Hill mod I have planned out, but we'll see. Not sure it's wise to jump into another large mod (though Silent Hill: Oblivion is smaller than RST by far) right away. May take a bit of a vacation and let RST roll. I've also alreday had requests for further mods surrounding the Sancre Tor Blades of RST, perhaps more Blades strongholds. We'll see how it goes!


That's it for this log entry, I'll post again soon with further updates and hopefully to announce RST is moving into BETA. Keep your fingers crossed!


Cheers and Happy Modding!

DarkRider


24.Feb.09: To Mod, Or Not to Mod...

DarkRider Posted by DarkRider at 03:21 AM on February 24, 2009 Comments comments (0)

Hail Blades Fans, Modders, My Friends,


Progress on Reclaiming Sancre Tor continues to fly along at a feverish pace. This week I released two versions of RST's 3rd trailer. I do enjoy the storytelling in a film media it's quite enjoyable to capture the beauty of vanilla Oblivion and letting others see what I see. I have been asked what replacer mods I use, the answer is none. For the record, everything I capture in my films is vanilla Oblivion (with the exception of RST's static models and textures, I use nothing in regards to landscape and beauty). WhoGuru and Ladyflcn narrated the trailers and their wonderful talents will steal the show in RST I think.


Modder Con-Tur-Eh has opted out of dungeon building for RST; his interests lie elsewhere and I wish him good fortune in whatever he does. My search for a capable builder for Tuatha Danan's dungeon continues. In the end I may ultimately do it myself just to finish the building phase. In the meantime, I continue to finish my own builds. Everything is very near completion, there's just a lot of cluttering, pathing, and detail building to do. I ended up having to redo Tir Asleigh's exterior after discovering a conflict with another Unique Landscapes mod. I have endeavored to keep the mod compatible with most other mods, but any that alter the landscape near Sancre Tor will likely not be. There's nothing I can do to make them compatible.


On another note, an unsettling thread appeared on the BGS forums of late, and I'd like to talk about it for a moment. This thread discussed whether or not mod players expect too much of mod makers; or vice versa. What the discussion turned into, however, was a debate on whether or not modders have any value whatsoever. One poster even went so far as to suggest that modders are "replaceable" and that any mod could be easily recreated by someone else. Such a disgraceful thing for anyone to say, and ignorant of fact. I have seen the impact of this debate on other modders. In a time when the Elder Scrolls modding community is already diminished by our comrades defecting to Fallout 3, this commentary seems to have further disheartened some, adding insult to injury. 


Take heart, my friends, Modders are not replaceable. Look at RST for example. It's true anyone can go into the CS and clean up the extraordinary mess that is Sancre Tor, but without my story, my attention to detail, my blood, sweat, and sacrifice, would it be the same? Of course not. To say it would, is ridiculous; an argument for the sake of arguing and nothing more. Anything artistic takes heart, and modders pour themselves into what they do. Our unique qualities and experiences are evident in our creations and not one of us is replaceable or dispensable. As modders, what we offer gamers is the encore. That "one more bite" of a delicious dessert, the "one more song" from a favorite performer, that "one more quest" in an extraordinary game. There will always be those warmongers who will do or say whatever is necessary to stir up trouble. Those who can mod, do. Those who can't, troll.


Let me get off the soapbox now...new picture!



Things are looking pretty bleak in the kitchen! :o

This screen is from the keep of Tir Asleigh. I've been working on making it a richer environment to match the depth of WhoGuru's dungeon. I also needed to change the way the player enters the dungeon since the exterior had to be moved and altered. There are now actually two ways to reach Tir Asleigh, but only one way out and the way is definitely wrought with dangers. The ambient sounds are rather intense here, they creep me out, and I'm the creator! LOLOL You all are in for a ride for sure! Tir Asleigh remains one of my favorite dungeons. When I finish up here I'll be returning to Tuatha Danan to do a bit more landscaping and cluttering. That's the bulk of what remains, cluttering, making sure the environments are rich and beautiful whether they are reclaimed or macabre. Make sure you check out the new videos if you haven't seen them. The last video is planned for the week of release to announce the official release date and to rev folks up for the ride!


That's all the news for now, cheers to all, and Happy Modding!

DarkRider

29.Jan.09: Building On!

DarkRider Posted by DarkRider at 11:56 PM on January 29, 2009 Comments comments (0)

Hail Blades Fans!

As promised, I thought I'd throw out a new update before a whole month gets away from me again! Things are still full steam ahead for RST and as each day passes I am finally closing the books on one area after another. When every location is complete to my satisfaction, I will send it off to BETA testers for inspection while I start implementing my quests and dialogue.


I have gained some new folks to assist with finishing RST and we have suffered a bit of a loss. Dungeon Master WillieSea has been seduced by FO3 modding and has found his time too limited to continue building Gothcorga's dungeon interior. What he has finished is amazingly beautiful work, and I will do my best to honor that as I finish it up. Though he is no longer building, WillieSea is still willing to field scripting questions for me and lend advice, for which I'm eternally grateful.


Modder Con-Tur-Eh, has joined RST on a test basis. He is building a minor sewer interior cell series for me so I can evaluate if he has the skill set to finish the interior of the Tuatha Danan's dungeon interior. Fingers crossed, he'll be able to put RST in his list of accomplishments.


I am most pleased to report that I have at long last found an armor modeler who's skills will easily replace my lost modeler/texturer. AlienSlof has kindly agreed to lend her skills to finishing the armor concepts still in the works for RST. One of these concepts will be added to Weynon Retreat's next version update, but not until after RST's release. The reason for this is that in RST, the armor is not playable, so the only way player's can use it is to modify it in the CS, or pick up the enchanted and playable version from the Weynon Retreat update!


Also, after RST's release, I plan on releasing a resource pack that will make some resources readily available for other modders!


Picture time! I hear you cheering!



There are a few more of these in the gallery, but these photos are from Gothcorga's new exterior!!! Gothcorga is home of the Ice Bears, so I had WindmillTilter whip me up a proud bear statue for the deco. Gothcorga's exterior WAS part of Tamriel, but the location was extremely limiting and didn't give the ice bears the dramatic visuals they deserved, so, the old exterior is now just the first step the player will have to follow a long forgotten tunnel under the mountains to the snowy valley that is their home. Now in a new worldspace, there is much more to their realm and much more to do, explore, and experience. It was something the other three dungeons had that Gothcorga was lacking; an in depth "intro" to the location! There is a new mini game in Gothcorga, if you can find and activate all of the Ice Bear graves, you will be rewarded! I'm very pleased with this new direction for Gothcorga and I think it will be a memorable experience for all of you!


That's a pretty long update! I have finished Gothcorga's exterior now and will be moving on to the next location. This is one of the two areas that have been added since the start of the new year. I will continue to update with pics and news as things progress! Thank you all for continuing to watch, and support, RST! I can't wait to see her release so you can explore and enjoy her as much as I have!


Cheers and Happy Modding! big grin

DarkRider

13.Jan.09: Back to the Grind

DarkRider Posted by DarkRider at 06:44 PM on January 13, 2009 Comments comments (1)

Hail Blades Fans!

Well we're into another year! I had hoped to complete RST by the end of 2008, however, to do so would have meant compromising the depth of the story and the quality of the various new environments. This project was a long time in development before I even opened the CS and it seemed almost a criminal act to cut corners now. So, everyone will just have to wait a bit longer to play, but this one will be worth every minute you had to wait!


I am busily putting it all together with the help of some talented individuals. As of yesterday, my co-writer WhoGuru has become my student, agreeing to be schooled in dungeon construction so that she can help complete the building phase. She has officially cut her modding teeth on the dungeons of Tir Asleigh and is bringing some new and innovative things to the project. Already she shows promise of becoming a very skilled modder, even beyond RST!!


Now for the customary sneak peeks! Here are a couple screens of things I've been working on lately!




When the player  begins the Main Quest of RST a number of portgates will magically appear across Cyrodiil. Each portgate takes the player to a Treasure Room where the Blades mystics have hidden away some of Tamriel's most famous artifacts and some hefty scores of gold and jewlels. The locations of the portgates will not be revealed, the player will have to find them, but if lucky, they may find themselves weilding one of these enchanted artifacts. The top photo is my interpretation of the blade Chrysamere. The enchantment is according to lore and I tried to keep the appearance of the blade true to its appearance in Morrowind. The lower blade is the Ice Blade of the Monarch, again, it bears a lore specified enchantment. Not much was available to describe how this one should look, so I took a bit of artistic license. There are 4 other lore based artifacts that will be included in RST's treasure room, 3 of these can also be viewed in the "RST: In Development" Album of the Gallery! They are the Lord's Mail, The Fists of Randagulf, and the Bow of Shadows. 


I have also been making some adjustments to the exterior of the Tuatha Danan Dungeon. When I started plotting out the interior of the dungeon, I had a marvelous concept for design, something very unique, but it will require some modifications to the exterior! I am on it, and you will be very pleased with the result. I have also added an entirely new worldspace, but I can't go into detail without ruining part of the Main Plot so you will just have to trust me that it is amazing!


I want to take a second to thank all of you who continue to follow this project and those of you who have followed RST from the very beginning. I have made notes in my readme for many of you that I have known and met along the way, I am so grateful to be part of the Elder Scrolls Community!!!


I will update again soon, hopefully with screens of the new Tuatha Danan Dungeon Exterior! So, check back, enjoy the pics and vids, and keep watching for release news!!!


Cheers, and Happy Modding!

DarkRider

05.Dec.08: Tis the Season!

DarkRider Posted by DarkRider at 12:07 PM on December 05, 2008 Comments comments (0)

Hail and Good Tidings RST Fans!

It's that time again, time for a major update on progress with new pictures! 

It's been nearly 2 months since my last large update. The air outside is icy now, we actually had some snow here the other day in the midwest. My lady and I tromped out to the tree field to find a holiday tree, our first as a couple in our own home, so kind of a big deal. We had a good time stringing lights and ornaments. The cat and dog had a pretty good time too. But with all the holiday chatter and all the booming growth on TESA, my mind still lingers always on RST. I can't believe how far this project has come in such a short amount of time!

Reclaiming Sancre Tor is making progress everyday and just as the project itself evolves, so do the people who offer their talents to her. Though some folks come and others go the goal, the vision that is RST, never wavers. This will be one of the largescale quest mods that releases and hopefully, it won't be much longer. The original tenative release date for RST was March 2009. Though we still have some hoops to jump through, I think it's a safe bet we will be releasing earlier than planned. By December 31st, RST should be onto its first round of BETA testing. A select group of advanced modders will be strolling through RST's many new locations scouting for seams and building errors. Once any building and pathgrid errors are sorted out, I'll be implementing the characters, creatures, quests, and dialogue. As always the building phase takes the most time. Deja vu anyone? I'll stop prattling on about building now before it becomes my mantra! LOL

There's been a lot of rumoring on the official forums and elsewhere in the community that Oblivion Modding is dying off in the wake of Fallout 3's release. I don't think that's true. I think as long as there are people who are experiencing the game for the first time and want to learn how to alter it, Oblivion Modding will remain. I myself was a late comer to the game. I missed Morrowind altogether, and only started playing Oblivion in the spring of 2007. By the beginning of 2008, I had planned enough and aquired enough modding skill to begin a largescale project and well...here we are. I think there are a number of great projects in the works like RST that will revitalize the Oblivion Modding Community on release. The community hasn't seen anything yet. New modders are breaking new ground everyday by using the tools and techniques pioneered by the old schoolers. This game, this community, has a long run ahead yet!

This screenshot was taken from the exterior of Mor Dradig. This is a realm not of men, but of the canid race the Soquileth. These dog-men are fierce hunters and you may find them less than hospitable along your journey. Though Mor Dradig is beautiful and magical, it is a deadly realm with acidic water, fire pools, gas pods, and some unusual creatures. This is the setting of the fourth dungeon of RST's main quest and you will enjoy every breath taking moment...when you're not running for your life. Mor Dradig's exterior is complete with the exception of a couple tiny sky seams and some floating trees I discovered on a walkthrough. I'll be smoothing those out today. The interior of the fire dungeon is also nearly complete, I have 3 puzzle rooms and the boss arena to build. I consider it a good sign that I get creeped out in the dungeon, that means you should be completely spooked!

WillieSea and WindmillTilter are both working on Gothcorga. Scriptmaster WillieSea has become dungeon master as he builds the amazing ice caves of the air dungeon. I had the pleasure of testing his creation thus far and I'll say only that you will never experience anything like it! Truly original and exceptional craftsmanship. WillieSea is a veteran in this community, the modding gods must be smiling on me to grant his counsel and his help. He is a true craftsman. Wind is working on some top secret additions to Gothcorga that will be breaking some new ground in the modding scene as well. This was another of my bright ideas that I handed to Wind and he respectfully looked at it, agreed to try, and likely laughed madly when I wasn't looking! I'm very eager to see the finished product as I'm sure you all are as well. 

There will be 2 more video trailers coming for RST. I have done some filming for trailer 3 and trailer 4 is in development. The planned release of the trailers will be close to the release of the mod. The next one will be a heart pounding flash trailer that will release when RST enters its final BETA phase, approximately 2-3 weeks before release. The last trailer will be the long prelude film that tells the back story of RST, it ends where the mod begins. Also in the works is a revolutionary new media packet that will be available for download with RST. It won't be necessary to download the Media packet in order to play the mod, but if you are interested in a treat it will be available!!! The demo version of the media packet has gotten rave reviews so I look forward to launching that along with the mod itself!

I will continue to wage battle against the building phase with my trusty CS in hopes that RST will be off to good hands by December 31st. Of course, of course holiday season takes its measure of my time, but I do find some minutes daily to commit something to the project. Some of you have been watching RST grow for a long time, hang in there friends, it won't be much longer.

Cheers, and Best Wishes for your holiday season, in whatever way you choose to celebrate the ending of another year!

DarkRider


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